Code Result
-----------------------------------------
sv_lan 0 - Enable Internet LAN (1)
map [map name] - Start LAN server (1)
changelevel [map name] - Quick change map
noclip - No clipping mode
god [0 or 1] - Invincibility
give [item name] - Spawn indicated item
ent_fire !self setteam 1 - Be spectator
ent_fire !self setteam 2 - Be survivor
ent_fire !self setteam 3 - Be infected
sv_infinite_ammo [0 or 1] - Unlimited ammunition
openserverbrowser - Display available servers
z_spawn [NPC name] - Spawn indicated NPC type
impulse 10 - All weapons and ammunition
impulse 101 - Add ammunition to primary weapon
buddha [0 or 1] - Receive damage, but will cannot die
give health - Full health
nb_blind 1 - Infected cannot see you
warp_all_survivors_here - Teleports all survivors to your position
warp_all_survivors_to_checkpoint - Teleports all survivors to nearest checkpoint
warp_all_survivors_to_finale - Teleports all survivors to the finale
warp_to_start_area - Teleport yourself to the next chapter
z_common_limit [number] - Set number of normal zombies
z_mega_mob_size [number] - Set number of panic zombies
Director_force_panic_infinite 1 - Force a panic
director_panic_forever 1 - Panic never stops
z_spawn zombie - Spawn single zombie
boom - Spawn active pipebomb under you
fire - Spawn lit Molotov cocktail under you
z_health [number] - Set zombie health
z_speed [number] - Set zombie speed
director_force_panic - Force a panic event
thirdpersonshoulder - Set camera behind the shoulder in third person view
thirdperson_mayamode - Toggle set fixed camera in third person
thirdperson - Set camera in third person view
director_no_mobs [0 or 1] - Toggle mob rushes
tongue_range [number] - Set maximum range of Smoker's tongue attack; default is 750
z_witch_burn_time - Set time before a burning Witch dies from fire
z_witch_damage [number] - Set amount of damage Witch's attack does
z_witch_allow_change_victim 1 - Toggle allowing witch to change targets instead (0 or 1)
z_tank_health [number] - Set maximum health of Tank
z_frustration_lifetime [number] - Set number of seconds until the player loses control of Tank
director_stop - Disable all wanderers, mobs, specials, and Bosses
sb_friendlyfire [0 or 1] - Toggle if bots can do friendly fire damage.
director_no_human_zombies 1 - Toggle controllable Boss Infected (0 or 1)
ent_create weapon_[item name] - Spawn indicated item for NPCs
ent_remove - Remove a teammate; repeat for more
kill - Suicide
retry - Restart game with cheats active;
allows achievements to be earned with cheats.
quit - Quit game
record [filename] - Start recording game play;
new file created for each level automatically
playdemo [filename] - Play recorded game play file
stop - Stop recording game play
sb_give [item name] - Spawn item for bot teammates
z_pounce_damage [number] - Set amount of damage zombies do to survivors
z_pounce_door_damage [number] - Set amount of damage for zombies to pounce through doors
tongue_fly_speed [number] - Set speed of Smoker's tongue to fly
vocalize [phrase] - Make the player say phrase
(1) Enable while in "Campaign Lobby" screen.
Item names:
-----------
Use one of the following entries with the "give" or "ent_create weapon_" codes.
For example, use "give pistol" or "ent_create weapon_pistol" as a code.
ammo
autoshotgun
first_aid_kit
gascan
hunting_rifle
moltov
oxygen_tank
pain_pills
pipe_bomb
pistol
propane_tank
pumpshotgun
rifle
smg
NPC names:
----------
Use one of the following entries with the "z_spawn" code.
mob
witch
tank
boomer
smoker
hunter
zombie
Map names for Campaign mode:
----------------------------
Use one of the following entries with the changelevel or map codes.
Level Code
--------------------------------------------
No Mercy : The Apartments - changelevel l4d_hospital01_apartment
No Mercy : The Subway - changelevel l4d_hospital02_subway
No Mercy : The Sewer - changelevel l4d_hospital03_sewers
No Mercy : The Hospital - changelevel l4d_hospital04_interior
No Mercy : Rooftop Finale - changelevel l4d_hospital05_rooftop
Death Toll : The Turnpike - changelevel l4d_smalltown01_caves
Death Toll : The Drains - changelevel l4d_smalltown02_drainage
Death Toll : The Church - changelevel l4d_smalltown03_ranchhouse
Death Toll : The Town - changelevel l4d_smalltown04_mainstreet
Death Toll : Boathouse Finale - changelevel l4d_smalltown05_houseboat
Dead Air : The Greenhouse - changelevel l4d_airport01_greenhouse
Dead Air : The Crane - changelevel l4d_airport02_offices
Dead Air : The Construction Site - changelevel l4d_airport03_garage
Dead Air : The Terminal - changelevel l4d_airport04_terminal
Dead Air : Runway Finale - changelevel l4d_airport05_runway
Blood Harvest: The Woods - changelevel l4d_farm01_hilltop
Blood Harvest: The Tunnel - changelevel l4d_farm02_traintunnel
Blood Harvest: The Bridge - changelevel l4d_farm03_bridge
Blood Harvest: The Train Station - changelevel l4d_farm04_barn
Blood Harvest: Farmhouse Finale - changelevel l4d_farm05_cornfield